One of our very favorite New Yorker pieces about video game history is making the rounds of the Web again, and we couldn't be more psyched. If you've never heard of Desert Bus, believe us—you won't regret taking a couple of minutes out of your day to read about this glorious example of radical dullness dreamt up by celebrity magicians Penn and Teller way back in 1995 (an eternity ago in technology terms).
Not convinced? Check out this snippet from the article, which covers a charity centered around game organized by comedians Graham Stark and Paul Saunders.
“The game isn’t the challenge for us; it’s the excuse to keep us all trapped in a room for a week,” Stark explained. “It’s the horrible glue that binds the whole event together.”
“I’ve achieved a Zen-like state while playing it, where it doesn’t bother me as long as I don’t think about it,” Stark continued. “If I do think about it, it’s goddam awful.”
Saunders agreed, mournfully: “It is, without a doubt, the very worst video game I have ever played.”
Head over to the New Yorker to learn more.
Featured image: Desert Bus screenshot, via the New Yorker